Nike Air Jordan


Breakdown & Tips

First of all, I start to model a low poly.

In 3ds max, it look like this, you can see that for example, the Nike logo is overlapping the leather, this will be fixed with a simple Turbosmooth modifier.

Here is the result with a Turbosmooth modifier with 3 iterations and an isoline display :

If you are looking for a way to do this kind of render, with the wireframe, I used a basic VRay Material, and in the Diffuse channel, I put a VRay Edges Tex, as follow :

Render in Gray without Displacement for seams.

To do seams, I used a VRay Displacement Mod modifier on top of objects:

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